Whack is an interactive board game that is currently under production. To assist game-testing, a digital version is made using Unity.
Players move across the board to score hearts, hit other players to steal points, obtain special-action cards and gain shields to defend themselves. The first to 20 points wins the game. The available actions in a turn are determined by rolling dice.
During this project I have gained new experience with Netcode for GameObjects, PlasticSCM and Unity services like Relay and Lobby. The game is programmed in C# in an Object Oriented fashion following the MVC structure.